| Plugin Name | Brief Description | Example(s) |
|---|---|---|
| Spread Penalty | Affect the hit and damage of the user if they are more than a specified distance away from their target. | |
| Just Enough Healing | When using healing magic, grants an extra heal that fully heals the target if after the initial heal their missing HP is equal to or below a specified amount. | |
| Shatter Strike | User's damage dealt with a weapon changes depending on the weapon's current durability. | |
| Superiority Complex | User's damage, defensive stat, hit, avoid, crit, crit avoid and agility when in combat against another unit can be modified depending on whether the two units' equipped weapon types and/or targeted defensive stats match or not. | |
| Weakest Link | User's damage will automatically be calculated with the lower amount out of their target's defense and resistance stat. If both stats are the same, the originally targeted defense stat is used by default. | |
| Only Retaliate |
If applied as a unit skill, the unit cannot initiate an attack via the Attack command at all. If applied as a weapon skill on a specific weapon, the unit will not be able to initiate an attack via the Attack command with that weapon. Designed to work with Fusion Attack commands (i.e "Capture") as well. |
|
| Limit EXP By Level | Modifies the EXP gained by a unit who has a higher level and class rank than what is specified for a particular map. | |
| Equip Discards Unequipped Weapons | Equipping a weapon with the custom parameter associated with this plugin set to true will discard all other weapons in the wielder's inventory without the "Important Item" designation. | |
| Dim Face After Unit Move | Dims the face icon of a unit after the player has moved them. | |
| Disappear On Hit | If a unit with this skill hits a target in combat, combat will immediately end and that target will disappear. If the unit that disappears is a player unit, EXP gain is not counted. | |
| Army Switch Strike |
If a unit with this skill hits a target in combat, combat will immediately end and that target can change
army allegiances, depending on the existing army allegiance of the skill owner and the target. A Player and Ally unit can convert an Enemy unit into an Ally unit. An Enemy unit can convert an Ally and Player unit into an Enemy unit. |